His progress is even impeded by electric netting spread between buildings.Īs the game progresses, you're presented with far more crimes than you could ever stop. If he waits too long to intervene, the crime will happen and he'll lose reputation until he's labeled a "menace." As a menace, Spider-Man is constantly assaulted by gun-toting soldiers and robots. Every time Spidey intercedes in one of these situations, he improves his reputation, filling a "heroic" meter, which provides further bonuses to his suit stats. Manhattan is littered with crimes for Spider-Man to stop, from police chases to burning buildings. While dressed as Peter Parker in a cutscene I was insulted for my "bargain-basement suit" (I was wearing a hoodie).Ī dramatic scene with Harry Osborne was robbed of much of its potency when his volume level began to shift at random.īut nowhere is The Amazing Spider-Man 2's "good idea/bad execution" dynamic more obvious than in the new "Menace" system, which goes down in history as the worst thing that the character has ever been involved with - including emo Peter's Spider-Man 3 dance number. There are dialog options in conversations, but you can select all of them without consequence.
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A real line I was subjected to multiple times: "This one time I fought somebody who was a real loser, but they're still better than you!"Ī promising story-line that casts Kraven the Hunter as Spidey's mentor drowns in a torrent of tacked on super-nemeses. The dialog in cutscenes is pretty good, but the rest of Spidey's mid-combat and city traversal lines (which you hear far more often) are almost uniformly, skin-crawlingly horrific. So the longer you use any one suit, the less incentive you have to switch. except each suit has its own experience level, which increases its specific bonuses. There are a ton of alternate Spider-Man costumes, each with its own set of bonuses to Spidey's skills. But it's emblematic of the seemingly thoughtless way many of The Amazing Spider-Man 2's systems have been constructed and interact with one another. This isn't a big deal, obviously - you could ignore the move entirely if you like. But Beenox has made some additions to swinging to make it really sing. Typically, when someone like myself says they're a fan of Spider-Man games, they're actually saying they like swinging around New York, so let me first say that the swinging around New York is very, very good.īeenox's already-great Web Rush mechanic returns, which lets you pick a point in the world on the fly and watch as Spidey dynamically finds a really cool-looking path to that spot.
Swinging around New York is very, very good But they're rarely assembled in a way that makes any sense. This instructive moment is a useful touchstone for the experience of playing Beenox's and publisher Activision's latest attempt at Spider-Man. The most formative moment of one of the planet's most beloved superheroes plays out as helpful on-screen prompts inform me that the left stick will allow me to walk to the mission target, the soon-to-be-lifeless body of my beloved uncle.